Entities 3256d
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map. 5rw6w
- Info - specify locations, areas or behaviors
- Env - environmental/visual stuff
- Gen - generate stuff (particle effects)
- Func - have a function which influences the game
- Trigger - trigger and control other entities
Category: all (50) d3m1u
- 0 - Info_T
- 1 - Info_CT
- 2 - Info_VIP
- 3 - Info_Hostage
- 4 - Info_RescuePoint
- 5 - Info_BombSpot
- 6 - Info_EscapePoint
- 8 - Info_Animation
- 9 - Info_Storm
- 10 - Info_TileFX
- 11 - Info_NoBuying
- 12 - Info_NoWeapons
- 13 - Info_NoFOW
- 14 - Info_Quake
- 15 - Info_CTF_Flag
- 16 - Info_OldRender
- 17 - Info_Dom_Point
- 18 - Info_NoBuildings
- 19 - Info_BotNode
- 20 - Info_TeamGate
- 21 - Env_Item
- 22 - Env_Sprite
- 23 - Env_Sound
- 24 - Env_Decal
- 25 - Env_Breakable
- 26 - Env_Explode
- 27 - Env_Hurt
- 28 - Env_Image
- 29 - Env_Object
- 30 - Env_Building
- 31 - Env_NPC
- 32 - Env_Room
- 33 - Env_Light
- 34 - Env_LightStripe
- 50 - Gen_Particles
- 51 - Gen_Sprites
- 52 - Gen_Weather
- 53 - Gen_FX
- 70 - Func_Teleport
- 71 - Func_DynWall
- 72 - Func_Message
- 73 - Func_GameAction
- 80 - Info_NoWeather
- 90 - Trigger_Start
- 91 - Trigger_Move
- 92 - Trigger_Hit
- 93 - Trigger_Use
- 94 - Trigger_Delay
- 95 - Trigger_Once
- 96 - Trigger_If
ID 8 - Info_Animation (Anim) 2l6h5y
Info 36691t
Animates a tile. Each tile on the map which equals the start tile in the settings of this entity will get animated. It will change its look in the specified speed until it reaches the end tile number. Then the animation will start again from the start tile number.
Attention: Never use the same start tile number in multiple different Info_Animation entities! This is not ed.
Values / Properties 15u3r
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=start tile/frame index/number
- ints[1]=end tile/frame index/number
- ints[2]=animation speed (milliseconds per frame)