Entities 3256d

Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map. 5rw6w

Category: env (14) 246l

ID 30 - Env_Building (Build) 67t3p

Info 36691t

Creates a building (or other "Stuff" - see list below) at the tile position.

List of buildings with type IDs (Class 1 and 2 only):
CS2D Dynamic Objects

Note: In case you want to place a laser mine you have to place the entity on a floor tile next to a wall tile. In the properties you have to set the direction of the entity to the direction you want the beam to go (only 0, 90, 180 or 270 degree depending on where the wall is). The laser mine will blow up instantly if you don't adjust these things properly.

Values / Properties 15u3r

The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.

  • ints[0]=building type ID
  • ints[1]=team (0=neutral, 1=terrorists, 2=counter-terrorists)
  • ints[2]=rotation (affects barbed wire and laser mine only)